Move with intent.
Jump between platforms and find an angle before the next encounter.
2D platform combat · PC prototype
Find your footing.
Make the next hit count.
An island, expressive fighters and close-range encounters. A combat prototype exploring movement, timing and weapon choice.

MOVEMENT. TIMING. OPPORTUNITY.
Take the high ground, find a weapon and make your next move count. We’re exploring the feel of close-range combat in a world built for unexpected meetings.
Jump between platforms and find an angle before the next encounter.
Explore close-range exchanges with swords, spears and axes.
Distinct fighters, readable hits and a playful island give the action its character.
FROM THE DEVELOPMENT BUILD
A short look at movement and weapon encounters, captured in the game’s developing island environment.
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Fighters run and jump across the island, then meet in sword, spear and axe encounters. These staged development takes show the combat prototype, rather than a completed multiplayer match.
DEVELOPMENT SNAPSHOT / OCTOBER 2026
Current development explores weapon handling, impact, throwing and pickups, alongside movement and fighter readability. The island footage offers an early look at the world around those encounters.
This is an early prototype. The final title, full match experience, online features and release details have not been announced.
Watch the first devlogThe current footage shows staged encounters in a development build. It does not demonstrate a released online multiplayer experience.
There is no public download at this stage. Contact us if you would like to discuss the prototype.
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