FOR INVESTORS & PUBLISHING PARTNERS

Let’s make the next
adventure happen.

An independent studio. Three distinct projects.
A shared belief in the feeling of play.

Explore the work, see what’s playable, and start a conversation about the right next milestone.

Yaazhi Studios golden guardian emblem

Small team.
Big worlds.

WHAT CONNECTS THE WORK

Simple interactions.
Worlds with character.

A trunk becomes a way to explore and restore. A kitchen becomes a place to grow. A weapon becomes a reason to read the space around you. Each project begins with a clear, repeatable moment of play.

01

Character-led worlds

Expressive heroes and everyday places reimagined with warmth and playfulness.

02

Playable evidence

Working development builds, real gameplay captures and visible iteration.

03

A focused next step

Project-by-project conversations about playtesting, production scope and the path forward.

THE PORTFOLIO / OCTOBER 2026

Three ways into
the world of Yaazhi.

A clear view of each project’s current stage and the work that comes next. These are development projects, with release plans still to be defined.

Vinayak Junior swinging above a lush village — illustrated key art

01 / 3D adventure · Windows prototype

Vinayak Junior

Swing with your trunk, carry water, grow new paths and bring a sleeping garden back to life.

TodayPlayable Windows garden demo

Next focusFirst-time player feedback, art and animation

See the project & gameplay
Idly Kadai development captures showing its menu and busy restaurant

02 / Restaurant management · Android

Idly Kadai

Cook the first batch, serve the breakfast rush, and grow from a little stall into a bustling kadai.

TodayPlayable restaurant loop; Android development build

Next focusDevice playtesting and progression tuning

See the project & gameplay
Actual development gameplay from the untitled battle royale island

03 / 2D platform combat · PC prototype

Untitled battle royale

An island, expressive fighters and close-range encounters. A combat prototype exploring movement, timing and weapon choice.

TodayPC combat prototype; staged island encounters

Next focusCombat readability and the match experience

See the project & gameplay

WATCH THE WORK

A studio in motion.

Actual gameplay from all three projects, in one short film. Prepared scenes help show the ideas clearly; the games remain works in progress.

40 seconds · Actual staged development gameplay · Original music
Read the film description

Vinayak Junior: The elephant-headed hero swings between points, pulls objects with his trunk, waters a seed and interacts with a waterwheel.

Idly Kadai: A cook prepares food, carries plates to customers, hires a team and manages a busy restaurant with takeaway and dining.

Untitled battle royale: Fighters move across the island and meet in close-range weapon encounters.

Edited from staged development captures recorded on 6, 13 and 27 October 2026. Gameplay runs at real speed. Music: the studio’s original “Morning at the Kadai” composition. No spoken dialogue.

A USEFUL FIRST CONVERSATION

Start with the play.
Then shape the plan.

We welcome conversations with investors and publishing partners who connect with the games and want to explore their next stage.

The public portfolio is a starting point. A demo conversation can go deeper into the project that fits your interests.

Arrange a demo conversation
  1. 01

    Choose a project.

    Watch the gameplay and tell us what caught your attention.

  2. 02

    See the current build.

    Walk through the playable loop and discuss the open questions.

  3. 03

    Explore the next milestone.

    Discuss scope, production priorities and a potential partnership.

Take the studio with you.

A concise, two-page overview of the games, their stages and our contact details.

Download overview

LET’S BUILD THE NEXT CHAPTER

Let’s talk about
what comes next.

For investment, publishing and development partnerships, tell us a little about yourself and which project caught your eye.