Character-led worlds
Expressive heroes and everyday places reimagined with warmth and playfulness.
FOR INVESTORS & PUBLISHING PARTNERS
An independent studio. Three distinct projects.
A shared belief in the feeling of play.
Explore the work, see what’s playable, and start a conversation about the right next milestone.

Small team.
Big worlds.
WHAT CONNECTS THE WORK
A trunk becomes a way to explore and restore. A kitchen becomes a place to grow. A weapon becomes a reason to read the space around you. Each project begins with a clear, repeatable moment of play.
Expressive heroes and everyday places reimagined with warmth and playfulness.
Working development builds, real gameplay captures and visible iteration.
Project-by-project conversations about playtesting, production scope and the path forward.
THE PORTFOLIO / OCTOBER 2026
A clear view of each project’s current stage and the work that comes next. These are development projects, with release plans still to be defined.

01 / 3D adventure · Windows prototype
Swing with your trunk, carry water, grow new paths and bring a sleeping garden back to life.
TodayPlayable Windows garden demo
Next focusFirst-time player feedback, art and animation

02 / Restaurant management · Android
Cook the first batch, serve the breakfast rush, and grow from a little stall into a bustling kadai.
TodayPlayable restaurant loop; Android development build
Next focusDevice playtesting and progression tuning

03 / 2D platform combat · PC prototype
An island, expressive fighters and close-range encounters. A combat prototype exploring movement, timing and weapon choice.
TodayPC combat prototype; staged island encounters
Next focusCombat readability and the match experience
WATCH THE WORK
Actual gameplay from all three projects, in one short film. Prepared scenes help show the ideas clearly; the games remain works in progress.
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Vinayak Junior: The elephant-headed hero swings between points, pulls objects with his trunk, waters a seed and interacts with a waterwheel.
Idly Kadai: A cook prepares food, carries plates to customers, hires a team and manages a busy restaurant with takeaway and dining.
Untitled battle royale: Fighters move across the island and meet in close-range weapon encounters.
Edited from staged development captures recorded on 6, 13 and 27 October 2026. Gameplay runs at real speed. Music: the studio’s original “Morning at the Kadai” composition. No spoken dialogue.
A USEFUL FIRST CONVERSATION
We welcome conversations with investors and publishing partners who connect with the games and want to explore their next stage.
The public portfolio is a starting point. A demo conversation can go deeper into the project that fits your interests.
Arrange a demo conversationWatch the gameplay and tell us what caught your attention.
Walk through the playable loop and discuss the open questions.
Discuss scope, production priorities and a potential partnership.
A concise, two-page overview of the games, their stages and our contact details.
LET’S BUILD THE NEXT CHAPTER
For investment, publishing and development partnerships, tell us a little about yourself and which project caught your eye.